Fixed all content filenames over 16 characters
Fixed all content filenames over 16 characters
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79
nwn/nwnprc/trunk/newspellbook/tob_etbl_etrmove.nss
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79
nwn/nwnprc/trunk/newspellbook/tob_etbl_etrmove.nss
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/*
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----------------
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Eternal Training maneuver dummy
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tob_etbl_ettrmove.nss
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----------------
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10 MAR 09 by GC
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*/ /** @file
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This is a dummy maneuver for Eternal Training.
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The eternal blade maneuver conv selects the maneuver which
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will be readied and this dummy casts it. This was done to
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prevent the player from having to search for the maneuver each
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time they ready it and to prevent problems that could arise from
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adding and removing the maneuver normally.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nManeuver = GetLocalInt(oInitiator, "ETBL_MANEUVER_CURRENT");
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int nClass = GetPrimaryBladeMagicClass(oInitiator);
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if (!PreManeuverCastCode())
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{
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IncrementRemainingFeatUses(oInitiator, FEAT_ETBL_ETERNAL_TRAINING);
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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// Blade guide check
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if(GetLocalInt(oInitiator, "ETBL_BladeGuideDead"))
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{
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IncrementRemainingFeatUses(oInitiator, FEAT_ETBL_ETERNAL_TRAINING);
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FloatingTextStringOnCreature("*Cannot use ability without blade guide*", oInitiator, FALSE);
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return;
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}
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// Used in encounter already?
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if(GetLocalInt(oInitiator, "ETBL_Eternal_Training_Expended"))
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{
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IncrementRemainingFeatUses(oInitiator, FEAT_ETBL_ETERNAL_TRAINING);
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FloatingTextStringOnCreature("*Eternal Training expended already*", oInitiator, FALSE);
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return;
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}
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if(nManeuver == -1 || nClass == -1)
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{
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IncrementRemainingFeatUses(oInitiator, FEAT_ETBL_ETERNAL_TRAINING);
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FloatingTextStringOnCreature("*Select a maneuver using the conversation before using ability*", oInitiator, FALSE);
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return;
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}
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if(!TakeSwiftAction(oInitiator))
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{
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IncrementRemainingFeatUses(oInitiator, FEAT_ETBL_ETERNAL_TRAINING);
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return;
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}
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget, TRUE);
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if(move.bCanManeuver)
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{
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// Let them know what's being cast
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SignalEvent(oTarget, EventSpellCastAt(oInitiator, nManeuver));
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UseManeuver(nManeuver, nClass);
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// Expend ability
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SetLocalInt(oInitiator, "ETBL_Eternal_Training_Expended", TRUE);
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}
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else
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IncrementRemainingFeatUses(oInitiator, FEAT_ETBL_ETERNAL_TRAINING);
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}
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