Expanded Noctumancer for epic progression
Expanded Noctumancer for epic progression.
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@@ -1894,16 +1894,27 @@ void MysteryFeats(object oPC)
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else
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FeatUsePerDay(oPC, FEAT_DANCING_SHADOWS, -1, 1);
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}
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nClass = GetLevelByClass(CLASS_TYPE_NOCTUMANCER, oPC);
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if(nClass > 0)
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{
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nClass = GetLevelByClass(CLASS_TYPE_NOCTUMANCER, oPC);
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if (nClass >= 2)
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{
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int nUses;
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if (nClass < 5)
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nUses = 1;
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else if (nClass < 8)
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nUses = 2;
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else
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nUses = 3 + (nClass - 8) / 3;
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FeatUsePerDay(oPC, FEAT_INNATE_COUNTERSPELL, -1, nUses);
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}
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/* {
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if (nClass >= 8)
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FeatUsePerDay(oPC, FEAT_INNATE_COUNTERSPELL, -1, 3);
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else if (nClass >= 5)
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FeatUsePerDay(oPC, FEAT_INNATE_COUNTERSPELL, -1, 2);
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else
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FeatUsePerDay(oPC, FEAT_INNATE_COUNTERSPELL, -1, 1);
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}
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} */
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nClass = GetLevelByClass(CLASS_TYPE_SHADOWSMITH, oPC);
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if(nClass > 0)
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{
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