Fixed unproficient TWF bug.
Fixed unproficient TWF bug. Tried giving Bloodclaw Rending an on/off switch.
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@@ -41,8 +41,11 @@ void ClawsOfTheBeast(object oInitiator, object oTarget)
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void RendingClaws(object oInitiator, object oTarget)
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{
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// Expend a maneuver to do the rend, must be shifting
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if(ExpendRandomManeuver(oInitiator, GetPrimaryBladeMagicClass(oInitiator), DISCIPLINE_TIGER_CLAW)
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//:: Check that Rending Claws is enabled
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int bCanRend = GetLocalInt(oInitiator, "BCM_REND");
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// Expend a maneuver to do the rend, must be shifting
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if(bCanRend && ExpendRandomManeuver(oInitiator, GetPrimaryBladeMagicClass(oInitiator), DISCIPLINE_TIGER_CLAW)
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&& GetHasSpellEffect(MOVE_BLOODCLAW_SHIFT, oTarget))
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{
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if(IsUsingBloodClawWeapons(oInitiator))
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