Fixed unproficient TWF bug.

Fixed unproficient TWF bug.
Tried giving Bloodclaw Rending an on/off switch.
This commit is contained in:
Jaysyn904
2025-05-10 22:29:31 -04:00
parent e856279b2b
commit 2792ed00fc
16 changed files with 151 additions and 33 deletions

View File

@@ -41,8 +41,11 @@ void ClawsOfTheBeast(object oInitiator, object oTarget)
void RendingClaws(object oInitiator, object oTarget)
{
// Expend a maneuver to do the rend, must be shifting
if(ExpendRandomManeuver(oInitiator, GetPrimaryBladeMagicClass(oInitiator), DISCIPLINE_TIGER_CLAW)
//:: Check that Rending Claws is enabled
int bCanRend = GetLocalInt(oInitiator, "BCM_REND");
// Expend a maneuver to do the rend, must be shifting
if(bCanRend && ExpendRandomManeuver(oInitiator, GetPrimaryBladeMagicClass(oInitiator), DISCIPLINE_TIGER_CLAW)
&& GetHasSpellEffect(MOVE_BLOODCLAW_SHIFT, oTarget))
{
if(IsUsingBloodClawWeapons(oInitiator))