2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -167,7 +167,7 @@ void main()
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eLink = EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_DEXTERITY, 2));
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eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 2));
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eLink = EffectLinkEffects(eLink, EffectACDecrease(1));
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eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_SIZE_INCREASE_1));
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//eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_SIZE_INCREASE_1));
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eLink = TagEffect(eLink, "ARCANE_SIZE_INCREASE");
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}
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else
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@@ -176,7 +176,7 @@ void main()
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eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_DEXTERITY, 2));
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eLink = EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_STRENGTH, 2));
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eLink = EffectLinkEffects(eLink, EffectACIncrease(1));
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eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_SIZE_DECREASE_1));
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//eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_SIZE_DECREASE_1));
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eLink = TagEffect(eLink, "ARCANE_SIZE_DECREASE");
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}
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