2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -74,7 +74,7 @@ void EpicSwarmOfArrows(object oAttacker)
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// Perform a single attack using full base attack bonus
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int iBAB = GetBaseAttackBonus(oAttacker);
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PerformAttack(
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DelayCommand(0.0, PerformAttack(
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oTarget,
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oAttacker,
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EffectVisualEffect(VFX_IMP_PDK_GENERIC_HEAD_HIT),
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@@ -83,7 +83,7 @@ void EpicSwarmOfArrows(object oAttacker)
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0,
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DAMAGE_TYPE_PIERCING,
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"*Swarm of Arrows Hit!*",
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"*Swarm of Arrows Miss*");
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"*Swarm of Arrows Miss*"));
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lAttacker, TRUE, OBJECT_TYPE_CREATURE);
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