2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -1,5 +1,29 @@
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void DestroyAllInventory(object oCreature)
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{
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object oItem = GetFirstItemInInventory(oCreature);
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while (GetIsObjectValid(oItem))
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{
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DestroyObject(oItem);
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oItem = GetNextItemInInventory(oCreature);
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}
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}
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void main()
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{
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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object oDead = OBJECT_SELF;
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object oMaster = GetMaster(oDead);
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// Only destroy inventory if this creature is summoned
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if (GetIsObjectValid(oMaster))
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{
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int nType = GetAssociateType(oDead);
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if (nType == ASSOCIATE_TYPE_SUMMONED)
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{
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DestroyAllInventory(oDead);
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}
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}
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("nw_ch_ac7", OBJECT_SELF);
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}
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