2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -64,16 +64,17 @@ void main()
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{
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effect eLink = EffectSkillIncrease(SKILL_SPOT, 4);
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SEARCH, 4));
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eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_PRESTIGE_DEFENSIVE_AWARENESS_2));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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float fDuration = 600.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Uncanny Dodge II gives immunity to flanking in EE
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itemproperty ipUD = PRCItemPropertyBonusFeat(IP_CONST_FEAT_UNCANNY_DODGE1);
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/* itemproperty ipUD = PRCItemPropertyBonusFeat(IP_CONST_FEAT_UNCANNY_DODGE1);
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IPSafeAddItemProperty(GetPCSkin(oTarget), ipUD, fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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itemproperty ipUD2 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_UNCANNY_DODGE2);
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IPSafeAddItemProperty(GetPCSkin(oTarget), ipUD2, fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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IPSafeAddItemProperty(GetPCSkin(oTarget), ipUD2, fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); */
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// Apply effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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