2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -768,7 +768,6 @@ int IPGetIsBludgeoningWeapon(object oItem)
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// ----------------------------------------------------------------------------
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// Return the IP_CONST_CASTSPELL_* ID matching to the SPELL_* constant given
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// in nSPELL_ID.
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// This uses Get2DAstring, so it is slow. Avoid using in loops!
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// returns -1 if there is no matching property for a spell
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// ----------------------------------------------------------------------------
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int IPGetIPConstCastSpellFromSpellID(int nSpellID)
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