2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -795,7 +795,7 @@ int GetWeaponSize(object oWeapon)
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case BASE_ITEM_GREATAXE:
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case BASE_ITEM_HEAVYFLAIL:
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case BASE_ITEM_QUARTERSTAFF:
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case BASE_ITEM_MAGICSTAFF:
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//case BASE_ITEM_MAGICSTAFF:
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case BASE_ITEM_SCYTHE:
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case BASE_ITEM_SHORTSPEAR:
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case BASE_ITEM_ELVEN_COURTBLADE:
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@@ -832,7 +832,7 @@ int PRCLargeWeaponCheck(int iBaseType, int nSize)
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case BASE_ITEM_GREATAXE:
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case BASE_ITEM_HEAVYFLAIL:
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case BASE_ITEM_QUARTERSTAFF:
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case BASE_ITEM_MAGICSTAFF:
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//case BASE_ITEM_MAGICSTAFF:
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case BASE_ITEM_SCYTHE:
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case BASE_ITEM_SHORTSPEAR:
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case BASE_ITEM_ELVEN_COURTBLADE:
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