2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
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@@ -143,7 +143,7 @@ const int CLASS_TYPE_MASTER_HARPER = 176;
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const int CLASS_TYPE_FRE_BERSERKER = 177;
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const int CLASS_TYPE_TEMPEST = 178;
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const int CLASS_TYPE_FOE_HUNTER = 179;
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//:: Free = 180
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const int CLASS_TYPE_VERDANT_LORD = 180;
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const int CLASS_TYPE_ORC_WARLORD = 181;
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const int CLASS_TYPE_THRALL_OF_GRAZZT_A = 182;
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const int CLASS_TYPE_NECROCARNATE = 183;
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@@ -162,7 +162,7 @@ const int CLASS_TYPE_MASTER_OF_NINE = 195;
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const int CLASS_TYPE_ETERNAL_BLADE = 196;
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const int CLASS_TYPE_SHADOW_SUN_NINJA = 197;
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const int CLASS_TYPE_WITCHBORN_BINDER = 198;
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const int CLASS_TYPE_BAELNORN = 199;
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const int CLASS_TYPE_LION_OF_TALISID = 199;
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const int CLASS_TYPE_DISCIPLE_OF_MEPH = 200;
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const int CLASS_TYPE_SOUL_EATER = 201;
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const int CLASS_TYPE_HENSHIN_MYSTIC = 202;
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@@ -236,6 +236,7 @@ const int CLASS_TYPE_WITCH = -1;
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const int CLASS_TYPE_TEMPLAR = -1;
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const int CLASS_TYPE_MYSTIC = -1;
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const int CLASS_TYPE_NOBLE = -1;
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const int CLASS_TYPE_BAELNORN = -2;
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//void main (){}
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