Added the Investigator feat

Added the Investigator feat.
This commit is contained in:
Jaysyn904
2025-02-06 11:07:04 -05:00
parent 3adcf32e4d
commit 23de032b00
6 changed files with 13 additions and 3 deletions

View File

@@ -54,7 +54,7 @@ void main()
int nTotalRows = FEAT_HIDDEN_TALENT_BIOFEEDBACK - FEAT_HIDDEN_TALENT_GRIP_IRON;
int nEndFeat = nStartFeat + nTotalRows;
string sFeat = Get2DAString("feats", "LABEL", nRow);
string sFeat = Get2DAString("feat", "LABEL", nRow);
effect eEffect = GetFirstEffect(oPC);
while (GetIsEffectValid(eEffect))

View File

@@ -875,6 +875,11 @@ void PRCFeat_AddCompositeBonuses(object oPC, object oSkin)
SetCompositeBonus(oSkin, "VremyonniL", 2, ITEM_PROPERTY_SKILL_BONUS,SKILL_LORE);
SetCompositeBonus(oSkin, "VremyonniS", 2, ITEM_PROPERTY_SKILL_BONUS,SKILL_SPELLCRAFT);
}
if(GetHasFeat(FEAT_INVESTIGATOR, oPC))
{
SetCompositeBonus(oSkin, "InvestigatorSenseMotive", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SENSE_MOTIVE);
SetCompositeBonus(oSkin, "InvestogatorSearch", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH);
}
if(GetHasFeat(FEAT_UNDEAD_HD, oPC))
{
int nClass1 = GetClassByPosition(1, oPC);