Added the Investigator feat
Added the Investigator feat.
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@@ -54,7 +54,7 @@ void main()
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int nTotalRows = FEAT_HIDDEN_TALENT_BIOFEEDBACK - FEAT_HIDDEN_TALENT_GRIP_IRON;
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int nEndFeat = nStartFeat + nTotalRows;
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string sFeat = Get2DAString("feats", "LABEL", nRow);
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string sFeat = Get2DAString("feat", "LABEL", nRow);
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effect eEffect = GetFirstEffect(oPC);
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while (GetIsEffectValid(eEffect))
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@@ -875,6 +875,11 @@ void PRCFeat_AddCompositeBonuses(object oPC, object oSkin)
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SetCompositeBonus(oSkin, "VremyonniL", 2, ITEM_PROPERTY_SKILL_BONUS,SKILL_LORE);
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SetCompositeBonus(oSkin, "VremyonniS", 2, ITEM_PROPERTY_SKILL_BONUS,SKILL_SPELLCRAFT);
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}
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if(GetHasFeat(FEAT_INVESTIGATOR, oPC))
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{
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SetCompositeBonus(oSkin, "InvestigatorSenseMotive", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SENSE_MOTIVE);
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SetCompositeBonus(oSkin, "InvestogatorSearch", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_SEARCH);
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}
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if(GetHasFeat(FEAT_UNDEAD_HD, oPC))
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{
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int nClass1 = GetClassByPosition(1, oPC);
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