Expanded Drow Judicator for epic progression
Expanded Drow Judicator for epic progression. Updated Drow Judicator's Selvetarm's Wrath uses per day for epic progression.
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@@ -18,6 +18,7 @@ const int FEAT_EPIC_FAVORED_SOUL = 24241;
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const int FEAT_EPIC_HEALER = 3744;
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const int FEAT_EPIC_MARSHAL = 1918;
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const int FEAT_EPIC_SHAMAN = 24240;
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const int FEAT_EPIC_SHAMAN = 24240;
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const int FEAT_EPIC_SWASHBUCKLER = 1917;
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const int FEAT_EPIC_WARLOCK = 24239;
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const int FEAT_EPIC_WARMAGE = 24242;
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@@ -1343,10 +1344,11 @@ const int FEAT_AD_BLUR = 3536;
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const int FEAT_AD_MISLEAD = 3537;
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//Drow Judicator Feats
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const int FEAT_COMMAND_SPIDERS = 2442;
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const int FEAT_WAR_STRIKE = 2443;
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const int FEAT_SELVETARMS_BLESSING = 2447;
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const int FEAT_LOLTHS_MEAT = 2441;
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const int FEAT_LOLTHS_MEAT = 2441;
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const int FEAT_COMMAND_SPIDERS = 2442;
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const int FEAT_WAR_STRIKE = 2443;
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const int FEAT_SELVETARMS_WRATH = 2446;
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const int FEAT_SELVETARMS_BLESSING = 2447;
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//Ranger Feats
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const int FEAT_RANGER_DUAL = 374;
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@@ -1467,6 +1467,22 @@ void FeatNinja (object oPC)
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SetLocalInt(oPC, "prc_ninja_ki", nUsesLeft);
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}
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void DrowJudicator(object oPC)
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{
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int iJudicator = GetLevelByClass(CLASS_TYPE_JUDICATOR, oPC);
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if (iJudicator < 1) return;
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int nUses = 3; // base 3 uses at 10th level
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if (iJudicator > 10)
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{
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nUses += (iJudicator - 10) / 3; // +1 use per 3 levels above 10
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}
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FeatUsePerDay(oPC, FEAT_SELVETARMS_WRATH, -1, nUses);
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}
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void Oozemaster(object oPC)
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{
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if (GetLevelByClass(CLASS_TYPE_OOZEMASTER, oPC) < 10) return;
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@@ -2152,5 +2168,6 @@ void FeatSpecialUsePerDay(object oPC)
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MephlingBreath(oPC);
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HathranFear(oPC);
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Oozemaster(oPC);
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DrowJudicator(oPC);
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}
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