Found more spots for "new" weapon types
Added "new" weapon types to crafting & random NPC gear includes
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@@ -1359,6 +1359,8 @@ int GetWeaponType(int nBaseItem)
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case BASE_ITEM_RAPIER:
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case BASE_ITEM_SCIMITAR:
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case BASE_ITEM_THROWINGAXE:
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case BASE_ITEM_TRIDENT:
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case BASE_ITEM_KATAR:
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case BASE_ITEM_HEAVY_PICK:
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case BASE_ITEM_LIGHT_PICK:
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case BASE_ITEM_FALCHION:
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@@ -1373,13 +1375,11 @@ int GetWeaponType(int nBaseItem)
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case BASE_ITEM_SHORTSPEAR:
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case BASE_ITEM_SICKLE:
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case BASE_ITEM_SLING:
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case BASE_ITEM_TRIDENT:
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case BASE_ITEM_DAGGER:
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case BASE_ITEM_LIGHTCROSSBOW:
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case BASE_ITEM_HEAVYCROSSBOW:
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case BASE_ITEM_CLUB:
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case BASE_ITEM_QUARTERSTAFF:
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case BASE_ITEM_KATAR:
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case BASE_ITEM_HEAVY_MACE:
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case BASE_ITEM_GOAD:
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return PRC_CRAFT_SIMPLE_WEAPON;
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