Piercing Cold now inflicts untyped damage
Piercing Cold now inflicts untyped damage. Cleaned up Midnight Augmentation. Dread Necromancer is an Arcane class. Expanded Iron Mind for epic progression. Expanded War Mind for epic progression. Fixed Gloura / Bard / Sublime Chord issues. Restored Nezumi race. Reverted Bard Armored spellcasting (change originally made due to incorrect SRD). Fixed Aura of Despair to only affect hostiles. Fixed damage cap on Disintegrate. Fixed bug where you could still wear armor under the effects of Luminous Armor. Fixed PsyWar bug with NUI Spellcast menu (@rakiov).
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@@ -101,7 +101,7 @@ int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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// This script does nothing if it has Mettle, bail
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return 0;
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int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL, 1 == iAttackRoll ? 5 : 10, 6);
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int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL, 1 == iAttackRoll ? 5 : 20, 6);
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nDamage += SpellDamagePerDice(oCaster, 5);
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// Determine if we should show the special kill VFX
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