Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/users/Tenjac/spells/sp_rightaura.nss
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trunk/users/Tenjac/spells/sp_rightaura.nss
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//:://////////////////////////////////////////////
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//:: Name Righteous Aura
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//:: FileName sp_rightaura.nss
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//:://////////////////////////////////////////////
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/** @file Abjuration [Good, Light]
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Level: Paladin 4,
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Components: V, S, DF,
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 hour/level
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You invoke the powers of good and law, and in response
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to your pleas, you glow with the golden radiance of the sun.
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You are bathed in an unearthly glow for the duration of the
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spell, as if a daylight spell (PH 216) had been cast on you.
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You get a +4 sacred bonus to Charisma.
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If you die, your body is converted into an explosive blast
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of energy in a 20-foot-radius burst centered where you fell,
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dealing 2d6 points of damage per caster level (maximum 20d6)
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to all evil creatures in the burst's area. Good creatures in
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the area are healed by the same amount, and undead take
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double this damage. Spell resistance cannot prevent this
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damage, but a successful Reflex save reduces it to half.
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Your body is disintegrated, so you cannot be raised with a
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raise dead spell. Spells that do not require an intact body,
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such as true resurrection, can be used to bring you back to
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life as normal.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 7/20/22
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_CONJURATION);
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object oPC = OBJECT_SELF;
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = HoursToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAbilityIncrease(ABILITY_CHARISMA, 4), fDur, oPC);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAreaOfEffect(VFX_MOB_DAYLIGHT), fDur, oPC);
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AddEventScript(oPC, EVENT_ONPLAYERDEATH, "prc_rightaura", FALSE, TRUE);
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AddEventScript(oPC, EVENT_NPC_ONDEATH, "prc_rightaura", FALSE, TRUE);
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PRCSetSchool();
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}
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