Initial upload.
Adding base PRC 4.19a files to repository.
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74
trunk/spells/x2_s2_wildshape.nss
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74
trunk/spells/x2_s2_wildshape.nss
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//::///////////////////////////////////////////////
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//:: Wild Shape
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//:: NW_S2_WildShape
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Allows the Druid to change into a Red Dragon.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 22, 2002
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs May 20, 2003
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//:://////////////////////////////////////////////
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//:: Modified By: Deva Winblood
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//:: Modified Date: January 15th-16th, 2008
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//:://////////////////////////////////////////////
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/*
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Modified to insure no shapeshifting spells are castable upon
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mounted targets. This prevents problems that can occur due
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to dismounting after shape shifting, or other issues that can
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occur due to preserved appearances getting out of synch.
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This can additional check can be disabled by setting the variable
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X3_NO_SHAPESHIFT_SPELL_CHECK to 1 on the module object. If this
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variable is set then this script will function as it did prior to
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this modification.
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*/
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// #include "x3_inc_horse"
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#include "pnp_shft_poly"
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void main()
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect ePoly;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDuration = GetLevelByClass(CLASS_TYPE_DRUID);
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if (!GetLocalInt(GetModule(),"X3_NO_SHAPESHIFT_SPELL_CHECK"))
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{ // check to see if abort due to being mounted
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if (PRCHorseGetIsMounted(oTarget))
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{ // abort
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if (GetIsPC(oTarget)) FloatingTextStrRefOnCreature(111982,oTarget,FALSE);
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return;
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} // abort
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} // check to see if abort due to being mounted
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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ePoly = EffectPolymorph(POLYMORPH_TYPE_RED_DRAGON);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_WILD_SHAPE, FALSE));
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//this command will make shore that polymorph plays nice with the shifter
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ShifterCheck(OBJECT_SELF);
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ClearAllActions(); // prevents an exploit
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePoly, OBJECT_SELF, HoursToSeconds(nDuration));
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DelayCommand(1.5,ActionCastSpellOnSelf(SPELL_SHAPE_INCREASE_DAMAGE));
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}
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