Initial upload.
Adding base PRC 4.19a files to repository.
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112
trunk/spells/x2_s0_healstng.nss
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112
trunk/spells/x2_s0_healstng.nss
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/*
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x2_s0_healstng
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You inflict 1d6 +1 point per level damage to
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the living creature touched and gain an equal
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amount of hit points. You may not gain more
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hit points then your maximum with the Healing
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Sting.
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By: Andrew Nobbs
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Created: Nov 19, 2002
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Modified: Jun 30, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nCasterLvl = nCasterLevel;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage = d6(1) + nCasterLvl;
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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{
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nDamage = 6 + nCasterLvl;//Damage is at max
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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{
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nDamage += nDamage / 2;
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}
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nDamage += SpellDamagePerDice(oCaster, 1);
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nCasterLvl +=SPGetPenetr();
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//Declare effects
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effect eHeal = PRCEffectHeal(nDamage, oTarget);
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effect eVs = EffectVisualEffect(VFX_IMP_HEALING_M);
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effect eLink = EffectLinkEffects(eVs,eHeal);
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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int iAttackRoll = 0;
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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if(!GetIsReactionTypeFriendly(oTarget) &&
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MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD &&
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!(GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD) &&
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(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT || GetIsWarforged(oTarget)) &&
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!GetHasSpellEffect(SPELL_NEGATIVE_ENERGY_PROTECTION, oTarget))
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{
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//Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if(iAttackRoll > 0)
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{
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//Spell resistance
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLvl))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_NEGATIVE))
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{
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//Apply effects to target and caster
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, OBJECT_SELF);
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SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
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ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, nDamage, DAMAGE_TYPE_NEGATIVE);
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}
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}
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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