Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/x2_s0_dtharm.nss
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54
trunk/spells/x2_s0_dtharm.nss
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//::///////////////////////////////////////////////
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//:: Death Armor
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//:: X2_S0_DthArm
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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You are surrounded with a magical aura that injures
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creatures that contact it. Any creature striking
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you with its body or handheld weapon takes 1d4 points
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of damage +1 point per 2 caster levels (maximum +5).
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Jan 6, 2003
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs, 02/06/2003
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//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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//#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nCasterLvl = nDuration/2;
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if(nCasterLvl > 5)
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nCasterLvl = 5;
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effect eLink = EffectDamageShield(nCasterLvl, DAMAGE_BONUS_1d4, DAMAGE_TYPE_MAGICAL);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(463));
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_DEATH_ARMOR, FALSE));
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//Enter Metamagic conditions
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if(nMetaMagic & METAMAGIC_EXTEND)
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nDuration *= 2;
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//Stacking Spellpass, 2003-07-07, Georg
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PRCRemoveEffectsFromSpell(oTarget, SPELL_DEATH_ARMOR);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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PRCSetSchool();
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}
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