Initial upload.
Adding base PRC 4.19a files to repository.
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70
trunk/spells/x2_s0_cldbewld.nss
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70
trunk/spells/x2_s0_cldbewld.nss
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//::///////////////////////////////////////////////
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//:: Cloud of Bewilderment
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//:: X2_S0_CldBewld
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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A cone of noxious air goes forth from the caster.
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Enemies in the area of effect are stunned and blinded
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1d6 rounds. Foritude save negates effect.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: November 04, 2002
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-07-07 by Georg Zoeller
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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effect eAOE = EffectAreaOfEffect(39);
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location lTarget = PRCGetSpellTargetLocation();
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int nCasterLvl = PRCGetCasterLevel();
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int nDuration = nCasterLvl;
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effect eImpact = EffectVisualEffect(VFX_IMP_DUST_EXPLOSION);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make metamagic check for extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Create the AOE object at the selected location
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGBEWILDERMENT");
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SetAllAoEInts(SPELL_CLOUD_OF_BEWILDERMENT, oAoE, PRCGetSpellSaveDC(SPELL_CLOUD_OF_BEWILDERMENT, SPELL_SCHOOL_CONJURATION), 0, nCasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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