Initial upload.
Adding base PRC 4.19a files to repository.
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116
trunk/spells/x0_s0_udetfoe.nss
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116
trunk/spells/x0_s0_udetfoe.nss
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//::///////////////////////////////////////////////
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//:: Undeath's Eternal Foe
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//:: x0_s0_udetfoe.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Grants many protections against undead
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to allies in a small area
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of effect (everyone gets negative energy protection)
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immunity to poison and disease too
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+4 AC bonus to all creatures
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 31, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_alterations"
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#include "prc_add_spell_dc"
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void GrantProtection(object oTarget, int CasterLvl)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eNeg = EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100);
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effect eLevel = EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL);
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effect eAbil = EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE);
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effect ePoison = EffectImmunity(IMMUNITY_TYPE_POISON);
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effect eDisease = EffectImmunity(IMMUNITY_TYPE_DISEASE);
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effect eAC = EffectACIncrease(4,AC_DEFLECTION_BONUS);
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int nDuration = PRCGetCasterLevel(OBJECT_SELF);
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Link Effects
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effect eLink = EffectLinkEffects(eNeg, eLevel);
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eLink = EffectLinkEffects(eLink, eAbil);
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eLink = EffectLinkEffects(eLink, eAC);
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eLink = EffectLinkEffects(eLink, ePoison);
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eLink = EffectLinkEffects(eLink, eDisease);
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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}
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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float fDelay;
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//Metamagic duration check
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//Apply Impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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//Get the first target in the radius around the caster
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, PRCGetSpellTargetLocation());
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsReactionTypeFriendly(oTarget) || GetFactionEqual(oTarget))
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{
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fDelay = PRCGetRandomDelay(0.4, 1.1);
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 444, FALSE));
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GrantProtection(oTarget,CasterLvl);
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}
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//Get the next target in the specified area around the caster
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, PRCGetSpellTargetLocation());
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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