Initial upload.
Adding base PRC 4.19a files to repository.
This commit is contained in:
172
trunk/spells/x0_s0_sunburst.nss
Normal file
172
trunk/spells/x0_s0_sunburst.nss
Normal file
@@ -0,0 +1,172 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Sunburst
|
||||
//:: X0_S0_Sunburst
|
||||
//:: Copyright (c) 2002 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
// Brilliant globe of heat
|
||||
// All creatures in the globe are blinded and
|
||||
// take 6d6 damage
|
||||
// Undead creatures take 1d6 damage (max 25d6)
|
||||
// The blindness is permanent unless cast to remove it
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Brent
|
||||
//:: Created On: July 23 2002
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Last Updated By: Andrew Nobbs May 14, 2003
|
||||
//:: Notes: Changed damage to non-undead to 6d6
|
||||
//:: 2003-10-09: GZ Added Subrace check for vampire special case, bugfix
|
||||
|
||||
|
||||
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
|
||||
#include "prc_inc_spells"
|
||||
|
||||
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
float nSize = RADIUS_SIZE_COLOSSAL;
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
object oCaster = OBJECT_SELF;
|
||||
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||||
|
||||
|
||||
int nCasterLvl = CasterLvl;
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nDamage = 0;
|
||||
float fDelay;
|
||||
effect eExplode = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
|
||||
effect eHitVis = EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE);
|
||||
effect eLOS = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
|
||||
effect eDam;
|
||||
//Get the spell target location as opposed to the spell target.
|
||||
location lTarget = PRCGetSpellTargetLocation();
|
||||
//Limit Caster level for the purposes of damage
|
||||
if (nCasterLvl > 25)
|
||||
{
|
||||
nCasterLvl = 25;
|
||||
}
|
||||
int nPenetr = CasterLvl + SPGetPenetr();
|
||||
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
|
||||
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eLOS, PRCGetSpellTargetLocation());
|
||||
int bDoNotDoDamage = FALSE;
|
||||
|
||||
|
||||
//Declare the spell shape, size and the location. Capture the first target object in the shape.
|
||||
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, nSize, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
//Cycle through the targets within the spell shape until an invalid object is captured.
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SUNBURST));
|
||||
//This visual effect is applied to the target object not the location as above. This visual effect
|
||||
//represents the flame that erupts on the target not on the ground.
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHitVis, oTarget);
|
||||
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr, fDelay))
|
||||
{
|
||||
if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
|
||||
{
|
||||
//Roll damage for each target
|
||||
nDamage = PRCMaximizeOrEmpower(6, nCasterLvl, nMetaMagic);
|
||||
nDamage += SpellDamagePerDice(oCaster, nCasterLvl);
|
||||
}
|
||||
else
|
||||
{
|
||||
nDamage = PRCMaximizeOrEmpower(6, 6, nMetaMagic);
|
||||
nDamage += SpellDamagePerDice(oCaster, 6);
|
||||
}
|
||||
|
||||
//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF, FALSE);
|
||||
int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
|
||||
|
||||
// * if a vampire then destroy it
|
||||
if (GetAppearanceType(oTarget) == APPEARANCE_TYPE_VAMPIRE_MALE || GetAppearanceType(oTarget) == APPEARANCE_TYPE_VAMPIRE_FEMALE || GetStringLowerCase(GetSubRace(oTarget)) == "vampire" )
|
||||
{
|
||||
// SpeakString("I vampire");
|
||||
// * if reflex saving throw fails no blindness
|
||||
if (!ReflexSave(oTarget, (nDC), SAVING_THROW_TYPE_SPELL))
|
||||
{
|
||||
effect eDead = PRCEffectDamage(oTarget, GetCurrentHitPoints(oTarget));
|
||||
//SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
|
||||
|
||||
//Apply epicenter explosion on caster
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eExplode, oTarget);
|
||||
|
||||
DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDead, oTarget));
|
||||
bDoNotDoDamage = TRUE;
|
||||
}
|
||||
}
|
||||
if (bDoNotDoDamage == FALSE)
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_SPELL);
|
||||
|
||||
// * Do damage
|
||||
if ((nDamage > 0) && (bDoNotDoDamage == FALSE))
|
||||
{
|
||||
//Set the damage effect
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_MAGICAL);
|
||||
|
||||
// Apply effects to the currently selected target.
|
||||
DelayCommand(0.01, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
PRCBonusDamage(oTarget);
|
||||
|
||||
|
||||
|
||||
// * if reflex saving throw fails apply blindness
|
||||
if (!ReflexSave(oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_SPELL))
|
||||
{
|
||||
effect eBlindness = EffectBlindness();
|
||||
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBlindness, oTarget,0.0f,TRUE,-1,CasterLvl);
|
||||
}
|
||||
|
||||
} // nDamage > 0
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------
|
||||
// GZ: Bugfix, reenable damage for next object
|
||||
//-----------------------------------------------------------------
|
||||
bDoNotDoDamage = FALSE;
|
||||
}
|
||||
//Select the next target within the spell shape.
|
||||
oTarget = MyNextObjectInShape(SHAPE_SPHERE, nSize, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
}
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user