Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/x0_s0_masscamo.nss
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99
trunk/spells/x0_s0_masscamo.nss
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//::///////////////////////////////////////////////
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//:: Mass Camoflage
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//:: x0_s0_masscamo.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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+10 hide bonus to all allies in area
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 24, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void PRCDoCamoflage(object oTarget)
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{
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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int nMetaMagic = PRCGetMetaMagicFeat();
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effect eHide = EffectSkillIncrease(SKILL_HIDE, 10);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eHide, eDur);
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int nDuration = 10*PRCGetCasterLevel(OBJECT_SELF); // * Duration 10 turn/level
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if (nMetaMagic & METAMAGIC_EXTEND) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 421, FALSE));
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//Apply VFX impact and bonus effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration));
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}
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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// * now setup benefits for allies
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//Apply Impact
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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float fDelay = 0.0;
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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//Get the first target in the radius around the caster
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsReactionTypeFriendly(oTarget) || GetFactionEqual(oTarget))
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{
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//fDelay = PRCGetRandomDelay(0.4, 1.1);
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 454, FALSE));
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PRCDoCamoflage(oTarget);
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}
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//Get the next target in the specified area around the caster
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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