Initial upload.
Adding base PRC 4.19a files to repository.
This commit is contained in:
131
trunk/spells/x0_s0_laugh.nss
Normal file
131
trunk/spells/x0_s0_laugh.nss
Normal file
@@ -0,0 +1,131 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Tasha's Hideous Laughter
|
||||
//:: [x0_s0_laugh.nss]
|
||||
//:: Copyright (c) 2002 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Target is held, laughing for the duration
|
||||
of the spell (1d3 rounds)
|
||||
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Brent
|
||||
//:: Created On: September 6, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
// * returns true if oCreature does not have a mind
|
||||
int PRCIsMindless(object oCreature)
|
||||
{
|
||||
int nRacialType = MyPRCGetRacialType(oCreature);
|
||||
int nMindless;
|
||||
switch(nRacialType)
|
||||
{
|
||||
case RACIAL_TYPE_ELEMENTAL:
|
||||
case RACIAL_TYPE_UNDEAD:
|
||||
case RACIAL_TYPE_VERMIN:
|
||||
case RACIAL_TYPE_CONSTRUCT:
|
||||
case RACIAL_TYPE_OOZE:
|
||||
nMindless = TRUE;
|
||||
}
|
||||
if(GetAbilityScore(oCreature, ABILITY_INTELLIGENCE) > 3)
|
||||
nMindless = FALSE;
|
||||
|
||||
return nMindless;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables ( fDist / (3.0f * log( fDist ) + 2.0f) )
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||||
int nCasterLvl = CasterLvl;
|
||||
int nDamage = 0;
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nCnt;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_WILL_SAVING_THROW_USE);
|
||||
|
||||
|
||||
int nDuration = d3(1);
|
||||
|
||||
|
||||
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
|
||||
{
|
||||
nDuration = nDuration *2; //Duration is +100%
|
||||
}
|
||||
|
||||
|
||||
int nModifier = 0;
|
||||
nCasterLvl +=SPGetPenetr();
|
||||
|
||||
// * creatures of different race find different things funny
|
||||
if (MyPRCGetRacialType(oTarget) != MyPRCGetRacialType(OBJECT_SELF))
|
||||
{
|
||||
nModifier = 4;
|
||||
}
|
||||
if(!GetIsReactionTypeFriendly(oTarget))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_TASHAS_HIDEOUS_LAUGHTER));
|
||||
|
||||
if (PRCIsMindless(oTarget) == FALSE) {
|
||||
if ( !GetIsImmune(oTarget,IMMUNITY_TYPE_MIND_SPELLS,OBJECT_SELF )) {
|
||||
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nCasterLvl)
|
||||
&& !/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, ((PRCGetSaveDC(oTarget,OBJECT_SELF))-nModifier), SAVING_THROW_TYPE_MIND_SPELLS))
|
||||
{
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
||||
|
||||
float fDur = RoundsToSeconds(nDuration);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDur,TRUE,-1,CasterLvl);
|
||||
|
||||
/* string szLaughMale = "as_pl_laughingm2";
|
||||
string szLaughFemale = "as_pl_laughingf3";
|
||||
|
||||
if (GetGender(oTarget) == GENDER_FEMALE)
|
||||
{
|
||||
PlaySound(szLaughFemale);
|
||||
}
|
||||
else
|
||||
{
|
||||
PlaySound(szLaughMale);
|
||||
} */
|
||||
AssignCommand(oTarget, ClearAllActions());
|
||||
AssignCommand(oTarget, PlayVoiceChat(VOICE_CHAT_LAUGH));
|
||||
AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_LOOPING_TALK_LAUGHING));
|
||||
effect eLaugh = EffectKnockdown();
|
||||
DelayCommand(0.3, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLaugh, oTarget, fDur,TRUE,-1,CasterLvl));
|
||||
} } }
|
||||
}
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user