Initial upload.
Adding base PRC 4.19a files to repository.
This commit is contained in:
145
trunk/spells/x0_s0_inferno.nss
Normal file
145
trunk/spells/x0_s0_inferno.nss
Normal file
@@ -0,0 +1,145 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Inferno
|
||||
//:: x0_s0_inferno.nss
|
||||
//:: Copyright (c) 2000 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Does 2d6 fire per round
|
||||
Duration: 1 round per level
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Aidan Scanlan
|
||||
//:: Created On: 01/09/01
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Rewritten: Georg Zoeller, 2003-Oct-19
|
||||
//:: - VFX update
|
||||
//:: - Spell no longer stacks with itself
|
||||
//:: - Spell can now be dispelled
|
||||
//:: - Spell is now much less cpu expensive
|
||||
|
||||
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_alterations"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
void RunImpact(object oTarget, object oCaster, int nMetamagic,int EleDmg);
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
|
||||
|
||||
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Spellcast Hook Code
|
||||
// Added 2003-06-20 by Georg
|
||||
// If you want to make changes to all spells, check x2_inc_spellhook.nss to
|
||||
// find out more
|
||||
//--------------------------------------------------------------------------
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
return;
|
||||
}
|
||||
// End of Spell Cast Hook
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// This spell no longer stacks. If there is one of that type, thats ok
|
||||
//--------------------------------------------------------------------------
|
||||
if (GetHasSpellEffect(GetSpellId(),oTarget) || GetHasSpellEffect(SPELL_COMBUST,oTarget))
|
||||
{
|
||||
FloatingTextStrRefOnCreature(100775,OBJECT_SELF,FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Calculate the duration
|
||||
//--------------------------------------------------------------------------
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||||
int EleDmg = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE);
|
||||
|
||||
int nDuration = CasterLvl ;
|
||||
int nPenetr = CasterLvl + SPGetPenetr();
|
||||
|
||||
if ((nMetaMagic & METAMAGIC_EXTEND))
|
||||
{
|
||||
nDuration = nDuration * 2;
|
||||
}
|
||||
|
||||
if (nDuration < 1)
|
||||
{
|
||||
nDuration = 1;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// Flamethrower VFX, thanks to Alex
|
||||
//--------------------------------------------------------------------------
|
||||
effect eRay = EffectBeam(444,OBJECT_SELF,BODY_NODE_CHEST);
|
||||
effect eDur = EffectVisualEffect(498);
|
||||
|
||||
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
|
||||
|
||||
float fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/13;
|
||||
|
||||
if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
|
||||
{
|
||||
//----------------------------------------------------------------------
|
||||
// Engulf the target in flame
|
||||
//----------------------------------------------------------------------
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 3.0f,FALSE);
|
||||
|
||||
|
||||
//----------------------------------------------------------------------
|
||||
// Apply the VFX that is used to track the spells duration
|
||||
//----------------------------------------------------------------------
|
||||
DelayCommand(fDelay,SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,eDur,oTarget,RoundsToSeconds(nDuration),FALSE));
|
||||
object oSelf = OBJECT_SELF; // because OBJECT_SELF is a function
|
||||
DelayCommand(fDelay+0.1f,RunImpact(oTarget, oSelf,nMetaMagic,EleDmg));
|
||||
}
|
||||
else
|
||||
{
|
||||
//----------------------------------------------------------------------
|
||||
// Indicate Failure
|
||||
//----------------------------------------------------------------------
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 2.0f,FALSE);
|
||||
effect eSmoke = EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE);
|
||||
DelayCommand(fDelay+0.3f,SPApplyEffectToObject(DURATION_TYPE_INSTANT,eSmoke,oTarget));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void RunImpact(object oTarget, object oCaster, int nMetaMagic,int EleDmg)
|
||||
{
|
||||
//--------------------------------------------------------------------------
|
||||
// Check if the spell has expired (check also removes effects)
|
||||
//--------------------------------------------------------------------------
|
||||
if (PRCGetDelayedSpellEffectsExpired(446,oTarget,oCaster))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetIsDead(oTarget) == FALSE)
|
||||
{
|
||||
//----------------------------------------------------------------------
|
||||
// Calculate Damage
|
||||
//----------------------------------------------------------------------
|
||||
int nDamage = PRCMaximizeOrEmpower(6,2,nMetaMagic);
|
||||
nDamage += SpellDamagePerDice(oCaster, 2);
|
||||
//nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF, FALSE);
|
||||
effect eDam = PRCEffectDamage(oTarget, nDamage, EleDmg);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
|
||||
eDam = EffectLinkEffects(eVis,eDam); // flare up
|
||||
SPApplyEffectToObject (DURATION_TYPE_INSTANT,eDam,oTarget);
|
||||
DelayCommand(6.0f,RunImpact(oTarget,oCaster,nMetaMagic,EleDmg));
|
||||
}
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
}
|
||||
|
Reference in New Issue
Block a user