Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/x0_s0_elecjolt.nss
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93
trunk/spells/x0_s0_elecjolt.nss
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//::///////////////////////////////////////////////
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//:: Electric Jolt
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//:: [x0_s0_ElecJolt.nss]
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Evocation [Electricity]
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Level: Sorcerer/wizard 0
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Components: V, S
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Casting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Effect: Ray
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes
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You release a small stroke of electrical energy.
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You must succeed on a ranged touch attack with the
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ray to strike a target. The spell deals 1d3 points
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of electricity damage.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: July 17 2002
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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int DoSpell(object oCaster, object oTarget, int nCasterLevel)
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{
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//Declare major variables
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int nPenetr = nCasterLevel + SPGetPenetr();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_ELECTRICAL);
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int iAttackRoll = 0;
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effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_ELECTRIC_JOLT));
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iAttackRoll = PRCDoRangedTouchAttack(oTarget);
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if(iAttackRoll > 0)
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{
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//Make SR Check
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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int nDamage = PRCMaximizeOrEmpower(3, 1, nMetaMagic);
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nDamage += SpellDamagePerDice(oCaster, 1);
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//Apply the VFX impact and damage effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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// perform attack roll for ray and deal proper damage
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ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDamage, EleDmg);
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PRCBonusDamage(oTarget);
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if (GetLocalInt(oCaster, PRC_SPELL_HOLD) && GetHasFeat(FEAT_EF_HOLD_RAY, oCaster) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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if(oCaster != oTarget) //cant target self with this spell, only when holding charge
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DoSpell(oCaster, oTarget, nCasterLevel);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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