Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/x0_s0_clight.nss
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85
trunk/spells/x0_s0_clight.nss
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//::///////////////////////////////////////////////
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//:: Continual Flame
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//:: x0_s0_clight.nss
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//:: Copyright (c) 2002 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Permanent Light spell
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XP2
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If cast on an item, item will get permanently
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get the property "light".
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Previously existing permanent light properties
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will be removed!
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 18, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: Added XP2 cast on item code: Georg Z, 2003-06-05
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//:://////////////////////////////////////////////
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_x2_craft"
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#include "prc_add_spell_dc"
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void main()
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{
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//if (GetHasFeat(FEAT_SHADOWWEAVE,OBJECT_SELF)) return;
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run
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// this spell.
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if (!X2PreSpellCastCode())
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{
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return;
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}
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int nDuration;
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int nMetaMagic;
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object oTarget = PRCGetSpellTargetObject();
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// Handle spell cast on item....
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if (GetObjectType(oTarget) == OBJECT_TYPE_ITEM && ! CIGetIsCraftFeatBaseItem(oTarget))
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{
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// Do not allow casting on not equippable items
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if (!IPGetIsItemEquipable(oTarget))
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{
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// Item must be equipable...
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FloatingTextStrRefOnCreature(83326,OBJECT_SELF);
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return;
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}
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itemproperty ip = ItemPropertyLight (IP_CONST_LIGHTBRIGHTNESS_BRIGHT, IP_CONST_LIGHTCOLOR_WHITE);
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IPSafeAddItemProperty(oTarget, ip, 0.0f,X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,TRUE,TRUE);
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}
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else
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{
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//Declare major variables
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effect eVis = (EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20));
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = SupernaturalEffect(EffectLinkEffects(eVis, eDur));
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, 419, FALSE));
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,TRUE,-1,CasterLvl);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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