Initial upload.
Adding base PRC 4.19a files to repository.
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81
trunk/spells/x0_s0_bigby1.nss
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81
trunk/spells/x0_s0_bigby1.nss
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//::///////////////////////////////////////////////
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//:: Bigby's Interposing Hand
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//:: [x0_s0_bigby1]
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Grants -10 to hit to target for 1 round / level
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: September 7, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_alterations"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF,
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SPELL_BIGBYS_INTERPOSING_HAND,
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TRUE));
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//Check for metamagic extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) //Duration is +100%
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{
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nDuration = nDuration * 2;
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}
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl+ SPGetPenetr()))
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{
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effect eAC1 = EffectAttackDecrease(10);
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effect eVis = EffectVisualEffect(VFX_DUR_BIGBYS_INTERPOSING_HAND);
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effect eLink = EffectLinkEffects(eAC1, eVis);
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//Apply the TO HIT PENALTIES bonuses and the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,
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eLink,
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oTarget,
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RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Erasing the variable used to store the spell's spell school
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}
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