Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/sp_sunmantle.nss
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78
trunk/spells/sp_sunmantle.nss
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//::///////////////////////////////////////////////
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//:: Name Sunmantle
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//:: FileName sp_sunmantle.nss
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//:://////////////////////////////////////////////
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/**@file Sunmantle
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Abjuration
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Level: Sanctified 4
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Components: S, Sacrifice
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Casting Time: 1 standard action
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Range: Touch
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Target: One creature touched
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: Yes
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This spell cloaks the target in a wavering cloak of
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light that illuminates an area around the target
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(and dispels darkness) as a daylight spell. However,
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its ability to generate bright light is not the
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spell's primary function.
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The sunmantle grants the target damage reduction
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5/-. Furthermore, if the target is struck by a melee
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attack that deals hit point damage, a tendril of
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light lashes out at the attacker, striking
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unerringly and dealing 5 points of damage.
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Because of the brilliance of the sunmantle,
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creatures sensitive to bright light (such as dark
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elves) take the usual attack penalties when in the
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light radius of the sunmantle.
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Sacrifice: 1d4 points of Strength damage.
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Author: Tenjac
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Created: 6/20/06
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND)
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{
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fDur += fDur;
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}
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//Darkness dispelling
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//DR
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effect eLink = EffectLinkEffects(EffectDamageShield(4, DAMAGE_BONUS_1, DAMAGE_TYPE_MAGICAL), EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 5, 0));
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eLink = EffectLinkEffects(EffectDamageResistance(DAMAGE_TYPE_PIERCING, 5, 0), eLink);
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, 5, 0));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur);
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DoCorruptionCost(oPC, ABILITY_STRENGTH, d4(1), 0);
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//Sanctified spells get mandatory 10 pt good adjustment, regardless of switch
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AdjustAlignment(oPC, ALIGNMENT_GOOD, 10, FALSE);
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//SPGoodShift(oPC);
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PRCSetSchool();
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}
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