Initial upload.

Adding base PRC 4.19a files to repository.
This commit is contained in:
Jaysyn904
2022-10-07 13:51:24 -04:00
parent 646eb01834
commit 1662218bb4
22441 changed files with 1274376 additions and 0 deletions

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#include "prc_inc_spells"
//Duration: 1 round / level
//You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels
//(maximum +5) on saving throws against spells and spell like abilities,
//and you gain electricity resistance 10.
void main()
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
if (!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
// Declare major variables
object oTarget = PRCGetSpellTargetObject();
// Signal the spell cast at event
PRCSignalSpellEvent(oTarget, FALSE);
int nCasterLevel = PRCGetCasterLevel();
int nIncrease = nCasterLevel / 3;
if (nIncrease > 5) nIncrease = 5;
effect eBuff = EffectSavingThrowIncrease(SAVING_THROW_ALL, nIncrease,
SAVING_THROW_TYPE_SPELL);
eBuff = EffectLinkEffects(eBuff, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 10));
eBuff = EffectLinkEffects(eBuff, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eBuff = EffectLinkEffects(eBuff, EffectVisualEffect(VFX_DUR_GLOW_WHITE));
// Get duration, 1 hour / level unless extended.
float fDuration = PRCGetMetaMagicDuration(RoundsToSeconds(nCasterLevel));
// Build the list of fancy visual effects to apply when the spell goes off.
effect eVFX = EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY);
// Remove existing effect, if any.
PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
// Apply effects and VFX to target
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDuration,TRUE,-1,nCasterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget);
PRCSetSchool();
}