Initial upload.
Adding base PRC 4.19a files to repository.
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78
trunk/spells/sp_heroism.nss
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78
trunk/spells/sp_heroism.nss
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/*
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sp_heroism
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Consolidation of Heroism, Greater Heroism
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By: Flaming_Sword
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Created: Jul 1, 2006
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Modified: Jul 1, 2006
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Fixed typo
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nSpellID = PRCGetSpellId();
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PRCSignalSpellEvent(oTarget, FALSE);
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int bGreater = (nSpellID == SPELL_GREATER_HEROISM);
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if(bGreater && GetHasSpellEffect(SPELL_HEROISM, oTarget))
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{
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PRCRemoveSpellEffects(SPELL_HEROISM, oCaster, oTarget);
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}
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else if(!bGreater && GetHasSpellEffect(SPELL_GREATER_HEROISM, oTarget))
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{
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FloatingTextStringOnCreature("Target already has Greater Heroism Effect!", oCaster);
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return TRUE;
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}
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float fDuration = PRCGetMetaMagicDuration(TenMinutesToSeconds(nCasterLevel));
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int nBonus = (bGreater) ? 4 : 2;
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// Create the chain of buffs to apply, including the vfx.
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effect eBuff = EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus, SAVING_THROW_TYPE_ALL);
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eBuff = EffectLinkEffects (eBuff, EffectAttackIncrease(nBonus, ATTACK_BONUS_MISC));
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eBuff = EffectLinkEffects (eBuff, EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus));
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if(bGreater)
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eBuff = EffectLinkEffects (eBuff, EffectImmunity(IMMUNITY_TYPE_FEAR));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDuration,TRUE,-1,nCasterLevel);
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//improperly removing gheroism when temp hp expire; fix by unlinking temp hp from other effect ~ Lockindal
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if(bGreater)
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectTemporaryHitpoints(nCasterLevel > 20 ? 20 : nCasterLevel), oTarget, fDuration,TRUE,-1,nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RESTORATION), oTarget);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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