Initial upload.
Adding base PRC 4.19a files to repository.
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109
trunk/spells/sp_aberrate.nss
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109
trunk/spells/sp_aberrate.nss
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//::///////////////////////////////////////////////
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//:: Name Aberrate
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//:: FileName sp_aberrate.nss
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//:://////////////////////////////////////////////
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/**@file Aberrate
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Transmutation [Evil]
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Level: Sor/Wiz 1
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Components: V, S, Fiend
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Casting Time: 1 action
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Range: Touch
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Target: One living creature
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Duration: 10 minutes/level
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Saving Throw: Fortitude negates
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Spell Resistance: Yes
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The caster transforms one creature into an aberration.
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The subject's form twists and mutates into a hideous
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mockery of itself. The subject's type changes to
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aberration, and it gains a +1 natural armor bonus to
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AC (due to the toughening and twisting of the flesh)
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for every four levels the caster has, up to a maximum
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of +5.
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Author: Tenjac
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Created:
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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int DoSpell(object oCaster, object oTarget, int nCasterLvl, int nEvent)
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{
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object oSkin = GetPCSkin(oTarget);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDC = PRCGetSaveDC(oTarget, oCaster);
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float fDur = (600.0f * nCasterLvl);
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDur = fDur * 2;
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int bFriendly = TRUE;
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if(oCaster == oTarget) bFriendly = FALSE;
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//Signal spell firing
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PRCSignalSpellEvent(oTarget, bFriendly, SPELL_ABERRATE, oCaster);
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//if friendly
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if(GetIsReactionTypeFriendly(oTarget, oCaster) ||
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//or failed SR check
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(!PRCDoResistSpell(oCaster, oTarget, nCasterLvl + SPGetPenetr())) && PRCGetIsAliveCreature(oTarget))
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{
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//if friendly
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if(GetIsReactionTypeFriendly(oTarget, oCaster) ||
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//or failed save
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(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_EVIL)))
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{
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int nBonus = 1;
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if(nCasterLvl > 7) nBonus = 2;
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if(nCasterLvl > 11) nBonus = 3;
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if(nCasterLvl > 15) nBonus = 4;
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if(nCasterLvl > 19) nBonus = 5;
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itemproperty ipRace = PRCItemPropertyBonusFeat(FEAT_ABERRATION);
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effect eArmor = EffectACIncrease(nBonus, AC_NATURAL_BONUS);
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipRace, oSkin, fDur);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eArmor, oTarget, fDur, TRUE, SPELL_ABERRATE, nCasterLvl, oCaster);
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}
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}
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//SPEvilShift(oCaster);
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return TRUE;// return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{
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//holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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