Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/nw_s0_webc.nss
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73
trunk/spells/nw_s0_webc.nss
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//::///////////////////////////////////////////////
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//:: Web: Heartbeat
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//:: NW_S0_WebC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creates a mass of sticky webs that cling to
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and entangle targets who fail a Reflex Save
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Those caught can make a new save every
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round. Movement in the web is 1/5 normal.
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The higher the creatures Strength the faster
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they move within the web.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Aug 8, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
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//Declare major variables
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effect eWeb = EffectEntangle();
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effect eVis = EffectVisualEffect(VFX_DUR_WEB);
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object oTarget;
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//Spell resistance check
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oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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// *************
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// * Patch Fix
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// * Brent
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// * Moved the two spell cast events down after the reaction check check
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_WEB));
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if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr))
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{
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int nDC = PRCGetSaveDC(oTarget,GetAreaOfEffectCreator());
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//Make a Fortitude Save to avoid the effects of the entangle.
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if(!/*Reflex Save*/ PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, (nDC)))
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{
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//Entangle effect and Web VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eWeb, oTarget, RoundsToSeconds(1));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eVis, oTarget, RoundsToSeconds(1));
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}
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}
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}
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}
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oTarget = GetNextInPersistentObject();
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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