Initial upload.
Adding base PRC 4.19a files to repository.
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127
trunk/spells/nw_s0_vamptch.nss
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127
trunk/spells/nw_s0_vamptch.nss
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/*
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nw_s0_vamptch
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drain 1d6
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HP per 2 caster levels from the target.
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By: Preston Watamaniuk
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Created: Oct 29, 2001
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Modified: Jun 28, 2006
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Cleaned up
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*/
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//------------------------------------------------------------------------------
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// GZ: gets rids of temporary hit points so that they will not stack
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//------------------------------------------------------------------------------
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void PRCRemoveTempHitPoints()
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{
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effect eProtection;
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int nCnt = 0;
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eProtection = GetFirstEffect(OBJECT_SELF);
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while (GetIsEffectValid(eProtection))
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{
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if(GetEffectType(eProtection) == EFFECT_TYPE_TEMPORARY_HITPOINTS)
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RemoveEffect(OBJECT_SELF, eProtection);
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eProtection = GetNextEffect(OBJECT_SELF);
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}
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}
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDDice = nCasterLevel / 2;
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if ((nDDice) == 0)
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nDDice = 1;
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else if (nDDice > 10)
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nDDice = 10;
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int nDamage = PRCMaximizeOrEmpower(6,nDDice,nMetaMagic);
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nDamage += SpellDamagePerDice(oCaster, nDDice);
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int nDuration = nCasterLevel/2;
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if ((nMetaMagic & METAMAGIC_EXTEND))
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nDuration *= 2;
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int nMax = GetCurrentHitPoints(oTarget) + 10;
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if(nMax < nDamage)
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nDamage = nMax;
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effect eHeal = EffectTemporaryHitpoints(nDamage);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eHeal, eDur);
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//effect eDamage = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eVisHeal = EffectVisualEffect(VFX_IMP_HEALING_M);
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int nPenetr = nCasterLevel + SPGetPenetr();
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int iAttackRoll;
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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if(!GetIsReactionTypeFriendly(oTarget) &&
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MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD &&
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!(GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD) &&
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MyPRCGetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT &&
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!GetHasSpellEffect(SPELL_NEGATIVE_ENERGY_PROTECTION, oTarget))
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{
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SignalEvent(oCaster, EventSpellCastAt(OBJECT_SELF, SPELL_VAMPIRIC_TOUCH, FALSE));
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_VAMPIRIC_TOUCH, TRUE));
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0)
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{
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDamage, DAMAGE_TYPE_NEGATIVE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHeal, oCaster);
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PRCRemoveTempHitPoints();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
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}
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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