Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/nw_s0_summshad02.nss
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75
trunk/spells/nw_s0_summshad02.nss
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//::///////////////////////////////////////////////
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//:: Summon Shadow
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//:: NW_S0_SummShad02.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Spell powerful ally from the shadow plane to
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battle for the wizard
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 26, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nCasterLevel = GetLevelByClass(CLASS_TYPE_CLERIC);
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// was going to let +1 ECL affect this, but it shouldn't. It's a class feature of clerics not a spell as such.
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effect eSummon;
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//effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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//Set the summoned undead to the appropriate template based on the caster level
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if (nCasterLevel <= 7)
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{
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eSummon = EffectSummonCreature("NW_S_SHADOW",VFX_FNF_SUMMON_UNDEAD);
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}
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else if ((nCasterLevel >= 8) && (nCasterLevel <= 10))
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{
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eSummon = EffectSummonCreature("NW_S_SHADMASTIF",VFX_FNF_SUMMON_UNDEAD);
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}
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else if ((nCasterLevel >= 11) && (nCasterLevel <= 14))
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{
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eSummon = EffectSummonCreature("NW_S_SHFIEND",VFX_FNF_SUMMON_UNDEAD); // change later
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}
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else if ((nCasterLevel >= 15))
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{
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eSummon = EffectSummonCreature("NW_S_SHADLORD",VFX_FNF_SUMMON_UNDEAD);
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}
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//Apply VFX impact and summon effect
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MultisummonPreSummon();
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float fDuration = HoursToSeconds(24);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(nCasterLevel*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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