Initial upload.
Adding base PRC 4.19a files to repository.
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80
trunk/spells/nw_s0_rmvparal.nss
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80
trunk/spells/nw_s0_rmvparal.nss
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//::///////////////////////////////////////////////
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//:: Remove Paralysis
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//:: NW_S0_RmvParal
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Removes the paralysis and hold effects from the
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targeted creature.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 20, 2002
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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int nType;
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effect eParal;
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effect eVis = EffectVisualEffect(VFX_IMP_REMOVE_CONDITION);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
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int nCnt = 0;
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int nRemove = PRCGetCasterLevel(OBJECT_SELF) / 4;
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nRemove += 1;
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float fDelay;
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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//Get the first effect on the target
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
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while(GetIsObjectValid(oTarget) && nCnt <= nRemove)
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{
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if(GetIsFriend(oTarget))
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{
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fDelay = PRCGetRandomDelay();
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eParal = GetFirstEffect(oTarget);
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while(GetIsEffectValid(eParal))
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{
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//Check if the current effect is of correct type
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if (GetEffectType(eParal) == EFFECT_TYPE_PARALYZE)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_REMOVE_PARALYSIS, FALSE));
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//Remove the effect and apply VFX impact
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RemoveEffect(oTarget, eParal);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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nCnt++;
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}
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//Get the next effect on the target
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eParal = GetNextEffect(oTarget);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, PRCGetSpellTargetLocation());
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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