Initial upload.
Adding base PRC 4.19a files to repository.
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102
trunk/spells/nw_s0_poison.nss
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102
trunk/spells/nw_s0_poison.nss
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/*
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nw_s0_poison
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Must make a touch attack. If successful the target
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is struck down with wyvern poison.
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By: Preston Watamaniuk
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Created: May 22, 2001
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Modified: Jun 15, 2006
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Moved touch attack roll to after hostility
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check
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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void DoPoison(object oTarget, object oCaster, int nDC, int CasterLvl, int nMetaMagic){
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//Declare major variables
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int nDam = PRCGetMetaMagicDamage(-1, 1, 10, 0, 0, nMetaMagic);
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//effect eDamage = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDam);
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//effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_IMP_POISON_L), eDamage);
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// First check for poison immunity, if not, make a fort save versus spells.
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) &&
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!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL, oCaster))
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{
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//Apply the poison effect and VFX impact
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//SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,TRUE,-1,CasterLvl);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_L), oTarget);
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ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_PERMANENT, TRUE, 0.0f, TRUE, oCaster);
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}
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int CasterLvl = nCasterLevel;
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int nDC = PRCGetSaveDC(oTarget,oCaster);
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//not sure why it was doing this instead Primogenitor
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//10 + (CasterLvl / 2) + GetAbilityModifier(ABILITY_WISDOM);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int iAttackRoll = 0; //placeholder
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int nTouch = PRCDoMeleeTouchAttack(oTarget);;// Was a constant 1. No idea why - Ornedan
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_POISON));
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//Make touch attack
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if (iAttackRoll > 0)
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{
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//Make SR Check
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if (!PRCDoResistSpell(oCaster, oTarget))
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{
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// Primary damage
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DoPoison(oTarget, oCaster, nDC, CasterLvl, nMetaMagic);
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// Secondary damage
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DelayCommand(MinutesToSeconds(1), DoPoison(oTarget, oCaster, nDC, CasterLvl, nMetaMagic));
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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