Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/nw_s0_mashaste.nss
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89
trunk/spells/nw_s0_mashaste.nss
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//::///////////////////////////////////////////////
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//:: Mass Haste
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//:: NW_S0_MasHaste.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All allies in a 30 ft radius from the point of
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impact become Hasted for 1 round per caster
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level. The maximum number of allies hasted is
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1 per caster level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 29, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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effect eHaste = EffectHaste();
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effect eVis = EffectVisualEffect(VFX_IMP_HASTE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eHaste, eDur);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
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int nMetaMagic = PRCGetMetaMagicFeat();
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float fDelay;
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//Determine spell duration as an integer for later conversion to Rounds, Turns or Hours.
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nCount;
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location lSpell = PRCGetSpellTargetLocation();
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//Meta Magic check for extend
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lSpell);
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//Cycle through the targets within the spell shape until an invalid object is captured or the number of
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//targets affected is equal to the caster level.
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while(GetIsObjectValid(oTarget) && nCount != nDuration)
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{
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//Make faction check on the target
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if(GetIsFriend(oTarget))
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{
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fDelay = PRCGetRandomDelay(0.0, 1.0);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MASS_HASTE, FALSE));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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nCount++;
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lSpell);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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