Initial upload.
Adding base PRC 4.19a files to repository.
This commit is contained in:
81
trunk/spells/nw_s0_incclouda.nss
Normal file
81
trunk/spells/nw_s0_incclouda.nss
Normal file
@@ -0,0 +1,81 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Incendiary Cloud
|
||||
//:: NW_S0_IncCloud.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Person within the AoE take 4d6 fire damage
|
||||
per round.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 17, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
//:: March 2003: Removed movement speed penalty
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
|
||||
//Declare major variables
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
int nDamage;
|
||||
effect eDam;
|
||||
object oTarget;
|
||||
//Declare and assign personal impact visual effect.
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
|
||||
// effect eSpeed = EffectMovementSpeedDecrease(50);
|
||||
effect eVis2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = eVis2; //EffectLinkEffects(eSpeed, eVis2);
|
||||
float fDelay;
|
||||
//Capture the first target object in the shape.
|
||||
oTarget = GetEnteringObject();
|
||||
|
||||
int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator());
|
||||
|
||||
|
||||
//Declare the spell shape, size and the location.
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_INCENDIARY_CLOUD));
|
||||
//Make SR check, and appropriate saving throw(s).
|
||||
if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget,nPenetr, fDelay))
|
||||
{
|
||||
fDelay = PRCGetRandomDelay(0.5, 2.0);
|
||||
//Roll damage.
|
||||
nDamage = d6(4);
|
||||
//Enter Metamagic conditions
|
||||
if ((nMetaMagic & METAMAGIC_MAXIMIZE))
|
||||
{
|
||||
nDamage = 24;//Damage is at max
|
||||
}
|
||||
if ((nMetaMagic & METAMAGIC_EMPOWER))
|
||||
{
|
||||
nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
|
||||
}
|
||||
nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), 4);
|
||||
//Adjust damage for Reflex Save, Evasion and Improved Evasion
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSaveDC(oTarget, GetAreaOfEffectCreator(), SPELL_INCENDIARY_CLOUD), SAVING_THROW_TYPE_FIRE, GetAreaOfEffectCreator());
|
||||
// Apply effects to the currently selected target.
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, GetLocalInt(OBJECT_SELF, "IC_Damage"));
|
||||
if(nDamage > 0)
|
||||
{
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
PRCBonusDamage(oTarget);
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
}
|
||||
}
|
||||
// SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSpeed, oTarget);
|
||||
}
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the local integer storing the spellschool name
|
||||
}
|
Reference in New Issue
Block a user