Initial upload.
Adding base PRC 4.19a files to repository.
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90
trunk/spells/nw_s0_imprinvis.nss
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90
trunk/spells/nw_s0_imprinvis.nss
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/*
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nw_s0_imprinvis
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Target creature can attack and cast spells while
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invisible
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By: Preston Watamaniuk
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Created: Jan 7, 2002
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Modified: Jun 12, 2006
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*/
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void ReapplyInvis(object oTarget, effect eInvis, float fDur, int CasterLvl);
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#include "prc_sp_func"
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void ReapplyInvis(object oTarget, effect eInvis, float fDur, int CasterLvl)
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{
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if(!PRCGetHasEffect(EFFECT_TYPE_INVISIBILITY, oTarget) && GetHasSpellEffect(SPELL_IMPROVED_INVISIBILITY))
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, fDur,TRUE,-1,CasterLvl);
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DelayCommand(1.0, ReapplyInvis(oTarget, eInvis, fDur-1.0, CasterLvl));
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int bBio = GetPRCSwitch(PRC_BIOWARE_INVISIBILITY);
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float fDur;
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effect eImpact = EffectVisualEffect(VFX_IMP_HEAD_MIND);
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effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY);
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effect eInvis = EffectInvisibility(bBio ? INVISIBILITY_TYPE_NORMAL : INVISIBILITY_TYPE_IMPROVED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eCover = EffectConcealment(50);
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effect eLink = EffectLinkEffects(eDur, eCover);
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eLink = EffectLinkEffects(eLink, eVis);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_IMPROVED_INVISIBILITY, FALSE));
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int CasterLvl = nCasterLevel;
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int nDuration = CasterLvl;
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if (GetHasFeat(FEAT_INSIDIOUSMAGIC,OBJECT_SELF) && GetHasFeat(FEAT_SHADOWWEAVE,oTarget))
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nDuration = nDuration*2;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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fDur = bBio ? TurnsToSeconds(nDuration) : RoundsToSeconds(nDuration);
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDur,TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eInvis, oTarget, fDur,TRUE,-1,CasterLvl);
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DelayCommand(1.0, ReapplyInvis(oTarget, eInvis, fDur, CasterLvl));
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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