Initial upload.
Adding base PRC 4.19a files to repository.
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98
trunk/spells/nw_s0_holdpers.nss
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98
trunk/spells/nw_s0_holdpers.nss
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//::///////////////////////////////////////////////
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//:: Hold Person
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//:: NW_S0_HoldPers
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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//:: The target freezes in place, standing helpless.
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//:: He is aware and breathes normally but cannot take any physical
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//:: actions, even speech. He can, however, execute purely mental actions.
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//:: winged creature that is held cannot flap its wings and falls.
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//:: A swimmer can't swim and may drown.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Soleski
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//:: Created On: Jan 18, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nMeta = PRCGetMetaMagicFeat();
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int nDuration = CasterLvl;
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nDuration = PRCGetScaledDuration(nDuration, oTarget);
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effect eParal = EffectParalyze();
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effect eVis = EffectVisualEffect(82);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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effect eLink = EffectLinkEffects(eDur2, eDur);
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eLink = EffectLinkEffects(eLink, eParal);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, eDur3);
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int nPenetr = CasterLvl +SPGetPenetr();
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HOLD_PERSON));
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//Make sure the target is a humanoid
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if (GetIsPlayableRacialType(oTarget) ||
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MyPRCGetRacialType(oTarget) == RACIAL_TYPE_HUMANOID_GOBLINOID ||
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MyPRCGetRacialType(oTarget) == RACIAL_TYPE_HUMANOID_MONSTROUS ||
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MyPRCGetRacialType(oTarget) == RACIAL_TYPE_HUMANOID_ORC ||
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MyPRCGetRacialType(oTarget) == RACIAL_TYPE_HUMANOID_REPTILIAN)
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{
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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//Make Will save
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
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{
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//Make metamagic extend check
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if (nMeta == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2;
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}
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//Apply paralyze effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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}
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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