Initial upload.
Adding base PRC 4.19a files to repository.
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113
trunk/spells/nw_s0_grplanar.nss
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113
trunk/spells/nw_s0_grplanar.nss
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//::///////////////////////////////////////////////
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//:: Greater Planar Binding
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//:: NW_S0_GrPlanar.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons an outsider dependant on alignment, or
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holds an outsider if the creature fails a save.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 12, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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effect eSummon;
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effect eGate;
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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effect eLink = EffectLinkEffects(eDur, EffectParalyze());
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eLink = EffectLinkEffects(eLink, eDur2);
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eLink = EffectLinkEffects(eLink, eDur3);
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object oTarget = PRCGetSpellTargetObject();
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int nRacial = MyPRCGetRacialType(oTarget);
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//Check for metamagic extend
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Check to see if a valid target has been chosen
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if (GetIsObjectValid(oTarget))
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GREATER_PLANAR_BINDING));
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//Check for racial type
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if(nRacial == RACIAL_TYPE_OUTSIDER)
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{
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//Allow will save to negate hold effect
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, ((PRCGetSaveDC(oTarget,OBJECT_SELF))+5)))
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{
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//Apply the hold effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration/2),TRUE,-1,CasterLvl);
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}
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}
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}
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}
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else
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{
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//If the ground was clicked on summon an outsider based on alignment
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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float fDelay = 3.0;
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switch (nAlign)
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{
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case ALIGNMENT_EVIL:
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eSummon = EffectSummonCreature("NW_S_VROCK", VFX_FNF_SUMMON_GATE, 3.0);
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//eGate = EffectVisualEffect(VFX_FNF_SUMMON_GATE);
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break;
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case ALIGNMENT_GOOD:
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eSummon = EffectSummonCreature("NW_S_CTRUMPET", VFX_FNF_SUMMON_CELESTIAL, 3.0);
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//eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL);
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break;
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case ALIGNMENT_NEUTRAL:
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eSummon = EffectSummonCreature("NW_S_SLAADDETH", VFX_FNF_SUMMON_MONSTER_3, 1.0);
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//eGate = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
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fDelay = 1.0;
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break;
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}
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//Apply the VFX impact and summon effect
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MultisummonPreSummon();
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float fDuration = RoundsToSeconds(nDuration);
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if(GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL))
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fDuration = RoundsToSeconds(nDuration*GetPRCSwitch(PRC_SUMMON_ROUND_PER_LEVEL));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), fDuration);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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