Initial upload.
Adding base PRC 4.19a files to repository.
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56
trunk/spells/nw_s0_findtrap.nss
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56
trunk/spells/nw_s0_findtrap.nss
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//::///////////////////////////////////////////////
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//:: Find Traps
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//:: NW_S0_FindTrap
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Divination
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Level: Clr 2
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Components: V, S
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Casting Time: 1 standard action
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Range: Personal
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Target You
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Duration: 1 min./level
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You gain intuitive insight into the workings of
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traps. You can use the Search skill to detect
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traps just as a rogue can. In addition, you gain
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an insight bonus equal to one-half your caster
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level (maximum +10) on Search checks made to find
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traps while the spell is in effect.
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Note that find traps grants no ability to disable
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the traps that you may find.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 29, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_DIVINATION);
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object oCaster = OBJECT_SELF;
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effect eVis = EffectVisualEffect(VFX_IMP_KNOCK);
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int nCnt = 1;
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object oTrap = GetNearestObject(OBJECT_TYPE_TRIGGER | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, oCaster, nCnt);
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while(GetIsObjectValid(oTrap) && GetDistanceToObject(oTrap) <= 30.0)
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{
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if(GetIsTrapped(oTrap))
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{
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SetTrapDetectedBy(oTrap, oCaster);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTrap));
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if(!GetPRCSwitch(PRC_PNP_FIND_TRAPS))
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DelayCommand(2.0, SetTrapDisabled(oTrap));
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}
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nCnt++;
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oTrap = GetNearestObject(OBJECT_TYPE_TRIGGER | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, oCaster, nCnt);
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}
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PRCSetSchool();
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}
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