Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/nw_s0_crpdoom.nss
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70
trunk/spells/nw_s0_crpdoom.nss
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//::///////////////////////////////////////////////
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//:: Creeping Doom
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//:: NW_S0_CrpDoom
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The druid calls forth a mass of churning insects
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and scorpians that bite and sting all those within
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a 20ft square. The total spell effects does
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1000 damage to all withiin the area of effect
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until all damage is dealt.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: , 2001
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//:://////////////////////////////////////////////
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//Needed would require an entry into the vfx_persistent.2DA and a new AOE constant
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_PER_CREEPING_DOOM);
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location lTarget = PRCGetSpellTargetLocation();
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int CasterLvl = PRCGetCasterLevel();
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make sure duration does no equal 0
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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//Check Extend metamagic feat.
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_CREEPING_DOOM");
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SetAllAoEInts(SPELL_CREEPING_DOOM, oAoE, PRCGetSpellSaveDC(SPELL_CREEPING_DOOM, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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