Initial upload.
Adding base PRC 4.19a files to repository.
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125
trunk/spells/nw_s0_conecold.nss
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125
trunk/spells/nw_s0_conecold.nss
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//::///////////////////////////////////////////////
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//:: Cone of Cold
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//:: NW_S0_ConeCold
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// Cone of cold creates an area of extreme cold,
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// originating at your hand and extending outward
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// in a cone. It drains heat, causing 1d6 points of
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// cold damage per caster level (maximum 15d6).
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Noel Borstad
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//:: Created On: 10/18/02000
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//:://////////////////////////////////////////////
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//:: Last Updated By: Aidan Scanlan On: April 11, 2001
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//:: Update Pass By: Preston W, On: July 25, 2001
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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float SpellDelay (object oTarget, int nShape);
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nCasterLevel = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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float fDelay;
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location lTargetLocation = PRCGetSpellTargetLocation();
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object oTarget;
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//Limit Caster level for the purposes of damage.
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if (nCasterLevel > 15)
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{
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nCasterLevel = 15;
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}
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CasterLvl +=SPGetPenetr();
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int EleDmg = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_COLD);
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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// March 2003. Removed this as part of the reputation pass
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// if((PRCGetSpellId() == 340 && !GetIsFriend(oTarget)) || PRCGetSpellId() == 25)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_CONE_OF_COLD));
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//Get the distance between the target and caster to delay the application of effects
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fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20.0;
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl, fDelay) && (oTarget != OBJECT_SELF))
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{
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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//Detemine damage
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nDamage = d6(nCasterLevel);
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDamage = 6 * nCasterLevel;//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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nDamage += SpellDamagePerDice(OBJECT_SELF, nCasterLevel);
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//Adjust damage according to Reflex Save, Evasion or Improved Evasion
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
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// Apply effects to the currently selected target.
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effect eCold = PRCEffectDamage(oTarget, nDamage, EleDmg);
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_L);
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if(nDamage > 0)
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{
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//Apply delayed effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eCold, oTarget));
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PRCBonusDamage(oTarget);
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}
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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