Initial upload.
Adding base PRC 4.19a files to repository.
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137
trunk/spells/nw_s0_colspray.nss
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137
trunk/spells/nw_s0_colspray.nss
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//::///////////////////////////////////////////////
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//:: Color Spray
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//:: NW_S0_ColSpray.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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A cone of sparkling lights flashes out in a cone
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from the casters hands affecting all those within
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the Area of Effect.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 25, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nHD;
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int nDuration;
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float fDelay;
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object oTarget;
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effect eSleep = EffectSleep();
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effect eStun = EffectStunned();
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effect eBlind = EffectBlindness();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink1 = EffectLinkEffects(eSleep, eMind);
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effect eLink2 = EffectLinkEffects(eStun, eMind);
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eLink2 = EffectLinkEffects(eLink2, eDur);
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effect eLink3 = EffectLinkEffects(eBlind, eMind);
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effect eVis1 = EffectVisualEffect(VFX_IMP_SLEEP);
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effect eVis2 = EffectVisualEffect(VFX_IMP_STUN);
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effect eVis3 = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nPenetr = CasterLvl + SPGetPenetr();
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//Get first object in the spell cone
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, 10.0, PRCGetSpellTargetLocation(), TRUE);
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//Cycle through the target until the current object is invalid
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while (GetIsObjectValid(oTarget))
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF)
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&& !PRCGetHasEffect(EFFECT_TYPE_BLINDNESS, oTarget)
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&& oTarget != OBJECT_SELF)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_COLOR_SPRAY));
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fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/30;
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr, fDelay))
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{
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int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, OBJECT_SELF, fDelay))
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{
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nDuration = 3 + d4();
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//Enter Metamagic conditions
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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{
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nDuration = 7;//Damage is at max
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}
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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{
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nDuration = nDuration + (nDuration/2); //Damage/Healing is +50%
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}
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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nHD = GetHitDice(oTarget);
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if(nHD <= 2)
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{
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//Apply the VFX impact and effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis1, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink1, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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}
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else if(nHD > 2 && nHD < 5)
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{
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nDuration = nDuration - 1;
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//Apply the VFX impact and effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis3, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink3, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl)); }
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else
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{
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nDuration = nDuration - 2;
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//Apply the VFX impact and effects
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl));
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}
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}
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}
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}
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//Get next target in spell area
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, 10.0, PRCGetSpellTargetLocation(), TRUE);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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