Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/spells/nw_s0_blinddeaf.nss
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76
trunk/spells/nw_s0_blinddeaf.nss
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//::///////////////////////////////////////////////
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//:: Blindness/Deafness
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//:: [NW_S0_BlindDead.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Necromancy
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Level: Brd 2, Clr 3, Sor/Wiz 2
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Components: V
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Casting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./level)
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Target: One living creature
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Duration: Permanent (D)
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Saving Throw: Fortitude negates
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Spell Resistance: Yes
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You call upon the powers of unlife to render the
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subject blinded or deafened, as you choose.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 12, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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//TODO: convert to subradials
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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//Declare major varibles
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int CasterLvl = PRCGetCasterLevel(oCaster);
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int nPenetr = CasterLvl + SPGetPenetr();
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float fDuration = RoundsToSeconds(CasterLvl);
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//Metamagic check for duration
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2;
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effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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effect eBlind = EffectBlindness();
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effect eDeaf = EffectDeaf();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eBlind, eDeaf);
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eLink = EffectLinkEffects(eLink, eDur);
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_BLINDNESS_AND_DEAFNESS));
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//Do SR check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr) && PRCGetIsAliveCreature(oTarget))
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{
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// Make Fortitude save to negate
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget, oCaster)))
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{
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//Apply visual and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, SPELL_BLINDNESS_AND_DEAFNESS, CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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PRCSetSchool();
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}
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