Initial upload.
Adding base PRC 4.19a files to repository.
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60
trunk/smp/phs_s_webc.nss
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60
trunk/smp/phs_s_webc.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Web: On Heartbeat
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//:: Spell FileName PHS_S_WebC
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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On Heartbeat:
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Strength check to remove the proper entanglment, and will get the fake
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one applied instead. Only "saves" if got proper entanglement.
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Always keep the 80% speed decrease.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget;
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object oCaster = GetAreaOfEffectCreator();
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int nDC = 20;
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// Declare major effects
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effect eDur = EffectVisualEffect(VFX_DUR_WEB);
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// Fake entangle
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effect eFakeEntangle1 = EffectACDecrease(4);
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effect eFakeEntangle2 = EffectAttackDecrease(2);
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effect eFakeEntangleLink = EffectLinkEffects(eFakeEntangle1, eFakeEntangle2);
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eFakeEntangleLink = EffectLinkEffects(eFakeEntangleLink, eDur);
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eFakeEntangleLink = SupernaturalEffect(eFakeEntangleLink);
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// Get first valid target in the AOE
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oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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// Check if got entanglement from this spell
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if(PHS_GetHasEffectFromSpell(EFFECT_TYPE_ENTANGLE, oTarget, PHS_SPELL_WEB))
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{
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// Text the roll and bonus
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if(PHS_AbilityCheck(oTarget, ABILITY_STRENGTH, nDC))
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{
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// Pass - Partial entanglement
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// Remove old entanglement
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PHS_RemoveSpecificEffectFromSpell(EFFECT_TYPE_ENTANGLE, PHS_SPELL_WEB, oTarget, SUBTYPE_IGNORE);
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// Do new entanglement
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PHS_ApplyPermanent(oTarget, eFakeEntangleLink);
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}
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}
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// Get next valid target in the AOE
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oTarget = GetNextInPersistentObject();
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}
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}
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