Initial upload.
Adding base PRC 4.19a files to repository.
This commit is contained in:
68
trunk/smp/phs_s_shieldfath.nss
Normal file
68
trunk/smp/phs_s_shieldfath.nss
Normal file
@@ -0,0 +1,68 @@
|
||||
/*:://////////////////////////////////////////////
|
||||
//:: Spell Name Shield Of Faith
|
||||
//:: Spell FileName PHS_S_ShieldFath
|
||||
//:://////////////////////////////////////////////
|
||||
//:: In Game Spell desctiption
|
||||
//:://////////////////////////////////////////////
|
||||
Abjuration
|
||||
Level: Clr 1
|
||||
Components: V, S, M
|
||||
Casting Time: 1 standard action
|
||||
Range: Touch
|
||||
Target: Creature touched
|
||||
Duration: 1 min./level
|
||||
Saving Throw: Will negates (harmless)
|
||||
Spell Resistance: Yes (harmless)
|
||||
|
||||
This spell creates a shimmering, magical field around the touched creature
|
||||
that averts attacks. The spell grants the subject a +2 deflection bonus to
|
||||
AC, with an additional +1 to the bonus for every six levels you have
|
||||
(maximum +5 deflection bonus at 18th level).
|
||||
|
||||
Material Component: A small parchment with a bit of holy text written upon it.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Spell Effects Applied / Notes
|
||||
//:://////////////////////////////////////////////
|
||||
Shimmering field - use a new VFX.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jasperre
|
||||
//::////////////////////////////////////////////*/
|
||||
|
||||
#include "PHS_INC_SPELLS"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Spell Hook Check.
|
||||
if(!PHS_SpellHookCheck(PHS_SPELL_SHIELD_OF_FAITH)) return;
|
||||
|
||||
// Declare Major Variables
|
||||
object oCaster = OBJECT_SELF;
|
||||
object oTarget = GetSpellTargetObject();
|
||||
int nCasterLevel = PHS_GetCasterLevel();
|
||||
int nMetaMagic = PHS_GetMetaMagicFeat();
|
||||
|
||||
// 1 Minute/level
|
||||
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
|
||||
|
||||
// Increase of 2 + 1 per six levels. Max of 5.
|
||||
int nAC = PHS_LimitInteger(2 + (nCasterLevel / 6), 5);
|
||||
|
||||
// Delcare effects
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
|
||||
effect eAC = EffectACIncrease(nAC, AC_DEFLECTION_BONUS);
|
||||
effect eDur = EffectVisualEffect(PHS_VFX_DUR_SHIELD_OF_FAITH);
|
||||
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||||
|
||||
// Link effects
|
||||
effect eLink = EffectLinkEffects(eAC, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eCessate);
|
||||
|
||||
// Remove previous castings
|
||||
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SHIELD_OF_FAITH, oTarget);
|
||||
|
||||
// Signal spell cast at
|
||||
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SHIELD_OF_FAITH, FALSE);
|
||||
|
||||
// Apply effects
|
||||
PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
|
||||
}
|
Reference in New Issue
Block a user