Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/smp/phs_s_modifymemo.nss
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83
trunk/smp/phs_s_modifymemo.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Modify Memory
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//:: Spell FileName PHS_S_ModifyMemo
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Modify Memory
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Enchantment (Compulsion) [Mind-Affecting]
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Level: Brd 4
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Components: V, S
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Casting Time: 1 round; see text
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Range: Close (8M)
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Target: One living creature
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Duration: Permanent
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Saving Throw: Will negates
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Spell Resistance: Yes
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DM Spell: Yes
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This is a DM spell. The visual effects and saves are present, but nothing
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else. You should make sure the target is able to change its memory, such
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as another PC, or have a DM present if you are modifying the memory of an NPC.
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You reach into the subject<63>s mind and modify as many as 5 minutes of its
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memories in one of the following ways.
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More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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DM spell only.
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Will have the save and SR checks as normal, and relays to DMs and the
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caster.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_MODIFY_MEMORY)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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int nCasterLevel = PHS_GetCasterLevel();
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// Declare Effects
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effect eVis = EffectVisualEffect(PHS_VFX_IMP_MODIFY_MEMORY);
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// Always fire spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_MODIFY_MEMORY, FALSE);
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// PvP Check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check spell resistance and immunities.
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Immunity: Mind spells
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if(!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS) &&
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!PHS_SpellsIsMindless(oTarget))
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{
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// Make Will Save to negate effect
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if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Notify DM's:
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PHS_AlertDMsOfSpell("Modify Memory (SUCEEDED)", nSpellSaveDC, nCasterLevel);
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// Apply VFX Impact and daze effect
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PHS_ApplyVFX(oTarget, eVis);
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return;
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}
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}
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}
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}
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// Failed
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// Notify DM's:
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PHS_AlertDMsOfSpell("Modify Memory (FAILED)", nSpellSaveDC, nCasterLevel);
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}
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