Initial upload.
Adding base PRC 4.19a files to repository.
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trunk/smp/phs_s_incnclouda.nss
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41
trunk/smp/phs_s_incnclouda.nss
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/*:://////////////////////////////////////////////
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//:: Spell Name Incendiary Cloud: On Enter
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//:: Spell FileName PHS_S_IncnCloudA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As the spell says. No moving fog though!
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Damage is done On Heartbeat, consealment effects (Which do not stack anyway)
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are On Enter, On Exit.
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On Enter:
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Applies consealment.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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//Declare major effects
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effect eConseal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
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effect eConseal2 = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
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// Link
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effect eLink = EffectLinkEffects(eConseal, eConseal2);
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// Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INCENDIARY_CLOUD);
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// Apply effects
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PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_INCENDIARY_CLOUD);
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}
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